Mikey won't stop talking about pizza. Between bouts of combat, he brings up stuffed crust, ponders the philosophy of ordering extra cheese, and complains about pizza toppings. It's all a silly monologue drawn out for comedic effect, but it's true to the spirit of Michelangelo, the goofiest of the Teenage Mutant Ninja Turtles. Then the game freezes--if not here, then in plenty of other instances--and so you reload the latest checkpoint and fight the same enemies and hear the same banter over and over again. Eventually, you want to just drop TMNT: Out of the Shadows down the garbage chute like an old, grease-stained pizza box.
The classically named turtles didn't learn martial arts just to improve their cardio. They were born to fight, and that's what you're going to spend most of your time doing. The beat-'em-up combat mechanics are heavily influenced by the Batman: Arkham Asylum system. Attacking multiple enemies with energetic combos is quick and simple, and incoming attacks are highlighted for easy dodging and countering. As you level up, you can put points into powerful and satisfying team attacks, complete with cheesy one-liners. There's also a contextual jump button that lets you swing around lamp posts, roll over a fellow turtle's back, leap over a fence, and do a number of other acrobatic moves that look cool and help with positioning. There's even a taunt system that, when upgraded, buffs your team with useful effects. But for every success Out of the Shadows brings to the table, there's a ridiculous technical issue keeping your experience from ever becoming what it could be.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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