In this stage, the player competes for the Hogwarts Quidditch Cup using the Hogwarts house teams, Gryffindor, Ravenclaw, Hufflepuff, or Slytherin. The teams are represented by a specific character from the books for each team (Harry Potter for Gryffindor, Draco Malfoy for Slytherin, Cedric Diggory for Hufflepuff, and Cho Chang for Ravenclaw). When the player chooses a team, the character flies off on its broomstick. If this is the player's first time playing a team, the character will give a short statement praising the player's selection, then the house challenges appear. These challenges focus on specific areas of a full Quidditch game and are used to learn the game for new players, or polish skills as a returning player.
There are seven house challenges: Passing, Tackle and Shoot, Seeker, Beaters and Bludgers, Special Moves, and Combos. Only the first three challenges - Passing, Tackle and Shoot, and Seeker - are initially available to the player, with Beaters and Bludgers, and Special Moves unlocked after the first Quidditch match, and Combos unlocked after the second match.
Completing the first set of challenges allows the player to play their first full Quidditch match. The team the player faces depends on what team they are playing as. Winning the game unlocks the next set of challenges which must then be completed to unlock the next match. Winning the second game unlocks the final challenge. Completing that challenge unlocks the Hogwarts Cup final match.
During a Quidditch match, the player controls the Chasers who try and score goals with the Quaffle to earn 10 points per goal. The Chasers' abilities depend on which challenges have been completed (for a first time player) (Example: in the player's first game, he will be unable to perform special moves or combo moves). Abilities also unlock by collecting certain Quidditch cards. These cards are earned by doing certain tasks, such as winning without conceding a goal or performing a certain number of steals in a game.
Along the top of the screen, each team's score display also features a thin bar with one half of the Golden Snitch. Actions performed in game by the Chasers such as any successful pass increase the bar slightly, and performing a successful string of combo passes and shots can increase the bar by an amount proportional to the length of the combo string, up to seven actions. The player can continue to chain actions to the combo but the counter will not go past 7. The bar will increase until both halves join.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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