Divine Divinity is a single-player fantasy role-playing video game created by Larian Studios, released on September 22, 2002. It has two spin-offs,[1] Beyond Divinity and Divinity: Dragon Commander, a sequel, Divinity II: Ego Draconis, and a prequel, Divinity: Original Sin.
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. A significant inspiration for its gameplay was Diablo, with which Divine Divinity shares a number of gameplay features. Both games are focused on hack and slash combat in a similar interface, have random equipment generation, and a wide set of skills organized into types.
Unlike Diablo, Divine Divinity features a significant amount of computer role-playing game elements as well, such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill.[3] The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class
MINIMUM PC REQUIREMENTS
Windows 98/ME/XP
Pentium III 800MHz Processor
2GB RAM
DirectX 8.1
32MB DirectX compatible 3D Accelerated Video Card with Hardware T&L\
DirectX comaptible Sound Card
10GB Hard Disk Space
4X CD-ROM Drive
Mouse
Keyboard
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