Bionic Commando is a 2009 action-platform video game, part of the Bionic Commando series. The game was developed and published by Capcom in collaboration with Swedish developer Grin and produced by Ben Judd. The game is a sequel to the 1988 NES game Bionic Commando, with certain storyline elements taken from its 2008remake Bionic Commando Rearmed. The game runs on Grin's own 'Diesel' engine. The console versions were released in North America on May 19 and in all PAL territories on May 22, 2009, and the PC release shortly thereafter.
Bionic Commando is an action-adventure game, in which the player controls player-character Nathan Spencer. The game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to keep the players within the confines of the linear level design. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies at close range. The bionic arm can be used to grab and launch objects such as boulders and cars at enemies. In addition, he is equipped with boots that enable him to kick said objects at enemies. These boots are also the reason Spencer does not take damage from extremely long falls.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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