Audiosurf can best be described as a cross between the futuristic racer Wipeout and Harmonix's first music game, Frequency. Rather than play a simulated instrument, you use either the keyboard or mouse to move a futuristic craft left and right on a moving, floating track. Each track is unique because it's generated by analyzing the music that you've chosen for that particular track. You can pick any MP3, M4A, or WMA file (among a few other formats) that doesn't use digital rights management. Slow parts of songs go uphill and the track moves slowly, while faster song segments go downhill and the track moves extremely fast. There's no doubt that faster songs are the most exciting and the best for points, but part of the fun with Audiosurf is to see what kind of track a particular song will generate, so slow songs still have a place in the game.
The main objective of Audiosurf is to score lots and lots of points, which are earned by running into the different colored blocks that fill the different lanes of the track. As you collect a block, it falls into the 21-block, 3-by-7 board in front of your craft. If three or more of any color blocks that you've collected touch one another they're considered a cluster and disappear. The more blocks you have in a cluster, the more points that cluster is worth. You'll also earn more points for clusters that are made up of "hot" colors such as red and yellow, which are worth more than colors like blue and purple, but are also less plentiful.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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