Spartan is a computer game developed by Slitherine Strategies in 2004. Based in ancient Greece and Asia Minor, it is a turn-based strategy game, although when armies encounter each other in battle the game switches to real time combat available in both 2D and 3D visuals. Most reviewers were positive about the extent of simulated real history present in the game but were critical of how timid the AI is which hampered the playing experience.
The player controls a faction picked from a massive selection, which may be Greek (such as Athens or Thessaly), tribal (such as Thracian Asti), or some Eastern (such as the Lydians or Mysians). All factions have a different amount of cities to conquer and specific victory conditions to win each with their own special unique buildings and units.
Resources play a role in the game economy. There are number of resources, and they are not available to all cities; trade allows for imports and exports. Silver is used as currency, in trade, and to pay soldiers. All cities will produce some silver (through taxes, etc.), but only a few have the ability to have silver mines constructed. Food is needed to feed the population, but only a few areas have enough farmland to feed a larger faction (small factions can get by simply importing the necessary food, larger factions may find the cost too large unless they have at least some cities that can produce food). Bricks are used for construction of most buildings, as well as their upkeep. Other resources are used for training warriors or the construction of advanced buildings.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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