The world of Shadowrun is one where freelance trolls with dreadlocks punch transdimensional giant insects to death with their bare hands. You can't really dress it up as anything other than what it is, and the same goes for Harebrained Schemes' Kickstarted RPG, Shadowrun Returns. It's an affectionate adaptation of the tabletop game built on a low-tech engine with a surprisingly interesting story... and not much else.
Returns is set in an alternate future in which magic returned to the world in 2012, bringing elves, witches, and dragons along with it. Shadowrunners are the smugglers, mercenaries, freelance ghost busters, and master hackers for hire that make their way in between the cracks of the magitech-meets-futuretech dystopia. The player takes on the role of one such 'runner, on the trail of an old friend's killer while putting together a diverse team of up to four to pay the bills. This takes place across a top-down, isometric world supported by turn-based combat and text-based dialog trees.
You'll have your pick between the standard fantasy races (who are actually mutated humans in the Shadowrun universe) like elves, dwarves, and orcs, each with different strengths and limitations. Class options range from support casters to spirit summoners to the self-explanatory Street Samurai. The possibilities are bountiful. I picked a troll with dreads who punches things in the head.
Minimum:
OS: Windows XP SP3
Processor: 2 GHz Intel Dual Core Processor
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
Recommended:
OS: Windows XP SP3/Vista/Windows 7
Processor: 2.3 GHz Intel Quad Core Processor
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
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