It's no secret that I wasn't Zoo Tycoon's biggest fan. While the idea of running a zoo is certainly appealing, it wasn't exactly exciting. While I can't say it's perfect or really that much more exciting, Zoo Tycoon 2 is certainly better than its predecessor. The interface is a bit better, there are a few more features to fill in during some of the duller times, and the game has a new 3D engine that makes more creative enclosures possible.
The 3D engine is the big new improvement here because it allows the other additions to gameplay. But even with the new engine the graphics aren't exactly impressive. They're simple, easy, and obviously created for children. Neither models nor textures are especially detailed. Animation sets are bigger for each of the animals, reflecting their moods, and aren't bad, but aren't exactly fluid. There are plenty of collision detection problems with animals and environments causing them to slide across the ground. Still, everything from a visual standpoint is functional and nothing is particularly displeasing even if nothing is particularly pleasing either.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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