Police Quest: SWAT 2 (stylized as SWAT2) is a 1998 real-time tactics and police simulation video game released for Microsoft Windows. It is the sixth game (and last) in the Police Quest series, and is the second game in the SWAT series. It uses an isometric projection camera view, somewhat similar to the squad-level real-time tactics video game in the mold of X-COM or Jagged Alliancegames. Police Quest: SWAT 2's gameplay takes place in real-time, with the player issuing orders to individual avatars from a static isometric view of the level. Police Quest: SWAT 2 was the sixth and last game of the Police Quest series, with the later SWAT video game sequels dropping the Police Quest moniker altogether, thereby turning SWAT into a separate spin-off series.
The game features two separate campaigns, one in which the player controls SWAT and another in which the player takes the role of a lieutenant in the Five Eyes terrorist organization.
The player assumes the role of police chief John De Souza, and direct control of the SWAT Elements on the mission map. The player receives information about the mission from crisis negotiator Sgt. Michael Alvarez. At the end of a mission, the player is debriefed by Sgt. Griffin Markossian. While playing as SWAT, the player must adhere to certain rules and regulations, such as refraining from opening fire on non-threatening subjects and avoiding friendly fire. Failure to obey regulations may lead to officers getting suspended or terminated, or the game may even end as the police chief himself is fired. Officers who kill a suspect legally are always suspended for at least one mission as the shooting is investigated while the player earns fewer points than if the suspect was arrested, which affects the amount of money budgeted to SWAT. Therefore, it is in the player's best interests to capture rather than kill suspects.
The Five Eyes is controlled by Basho, a high-ranking officer in the Council of the Five Eyes. Basho provides all briefings via a TV screen. Basho’s right hand man is Dante, a self-proclaimed Bellwether of the Second Order. As a terrorist there’s no specific persona the player assumes. Instead, they merely control all terrorist units during a mission.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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