All it needs is "something blue," and King's Bounty: Crossworlds could be a blushing bride. Katauri Interactive's latest addition to its growing family of strategy role-playing mishmashes certainly features something old, something new, and something borrowed. The main campaign is mostly the same as that featured in last year's Armored Princess stand-alone add-on; tactical mini-campaigns are now in the mix to please those looking for something original; and the addictive gameplay has been swiped from the hordes of its strategy role-playing ancestors. So while you can't go in expecting anything wildly innovative, this Armored Princess-requiring expansion offers a lot of revamped content for series fans and a refinement of the fantasy-monsters-on-hexes formula that makes the game just about as entertaining and addictive as something brand new.
Two new mini-campaigns are the highlights. Because they get to the good stuff fast, both seem aimed at fans of previous King's Bounty games who might not have had the time to devote untold hours to the massive core campaigns. The Champion of the Arena campaign ditches most story elements for an involving tactical experience where you take on one cataclysmic battle after another. Instead of trudging around for hours putting down lots of wolves, undead, goblins, and those funky plant things out of The Little Shop of Horrors, you go right for the gusto against eight towering bosses in the Thousand Emperors arena. You take on huge turtles, condo-size spiders, fat toads, and other ugly beasties that can't even fit on the screen. You get showered with gold, runes, and experience points with every win, but combat is still no walk in the park. Relying solely on hacking and slashing will get you a quick ticket to loserville, so you have to know what you're doing tactically and how to get the most out of spells and special unit abilities. If you don't max out the damage inflicted by your troops on each turn, you lose. There is even some semblance of a plot here, as you can take time out between arena battles to get involved with various guilds of demons, tech-minded dwarves, undead, dull humans, and the like to expand on the roster of available troops.
Minimum:
OS: Windows XP SP3
Processor: 2 GHz Intel Dual Core Processor
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
Recommended:
OS: Windows XP SP3/Vista/Windows 7
Processor: 2.3 GHz Intel Quad Core Processor
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
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