Galactic Conquest is the sandbox campaign, in which the player controls either the Rebel Alliance or The Empire. A weaker, neutral faction of Pirates exists, but makes no attempt to battle the Rebels or Empire unless attacked. Each faction has at least one of three broad objectives for Galactic Conquest, which vary depending on which scenario is being played: kill the enemy leader (Mon Mothma or Emperor Palpatine), protect or destroy the Death Star, or completely remove the other faction from the campaign map. Grand strategy, production, and resource management are facilitated through a three-dimensional galactic map. The player receives funds from planets they control and from mining facilities. Money is used to research technology, build defenses and vehicles, and train troops. Each planet confers different advantages to its owner, even though some bonuses are specific to each faction (for example, controlling Kuat reduces the price of Imperial Star Destroyers by 25 percent).
When enemy forces meet (either fleets in space or ground forces landing an enemy planet) a battle ensues. The player(s) can use only the equipment they brought to the battle (be it an X-wing squadron or an AT-AT). Factions must battle across both space and land maps. The defender may also use any buildings (land) or his space station (space) if he has constructed them. In each battle, each side may only have a certain number of units on the field at a time; the rest are retained as Reinforcements, which can be called in any time to designated areas when allowed. In land battles, a player can field more units at a time if he captures Reinforcement Points.
The storyline campaign follows a semi-open linear path, where the given side must complete sequential mission objectives (such as stealing X-wing prototypes). Campaign missions build up to the plot of Star Wars Episode IV: A New Hope and eventually, the Battle of Yavin. The campaign is very similar to Galactic Conquest, although the Galactic Map is gradually opened for play as the player completes scripted events and completes missions.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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