Star Trek: Armada II employs many of the same features of its predecessor, though with a few improvements. The crew resource can now be gathered by creating planet-based colonies in addition to Starbases, as opposed to the bonus given for placing Starbases near planets in the first game. Depending on the type of planet, establishing a colony can produce crew at a far higher rate for a much lower cost, though colonies sacrifice defense for efficiency.
Two new resources are also added: latinum and metal. Metal is mined from planets and balances out the dilithium costs in the first game. Latinum can be traded at trading stations for metal and dilithium, and is essential to research structures. The Klingons, Romulans, and Cardassians rely heavily on latinum, while the Federation has very little use for it. The Borg eschew latinum completely; they do not trade with other species, they assimilate them. To compensate for the lack of a trading station, the Borg have a structure which can convert metal into dilithium and vice versa. Species 8472 converts all three types of resources into an all-purpose "bio-matter" resource, and likewise cannot trade with other species.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
0 comments:
Post a Comment