Sonic & Sega All-Stars Racing is a racing game in the Sega Superstars series produced for Wii, Xbox 360, PlayStation 3, Nintendo DS, Microsoft Windows and Mac OS X,[1] featuring characters from many Sega franchises. It is published by Sega and developed by Sumo Digital. It was announced on May 28, 2009 and was released in North America on February 23, 2010 and in Europe on February 26, 2010, with the PC version available both from retail and via Steam.[10] A mobile version has been developed by Gameloft.[11] An arcade version of the game is currently being tested in some arcades as of January 2011, was publicly shown at the EAG Expo in London on January 25, 2011, as well as the ETI Asia China Expo in August 2011,[12] and was released for sale in March 2011, according to the manufacturer. The game was released for iOS on June 18, 2011.[3] The Mac OS X version of the game was released on April 4, 2013 by Feral Interactive.
Vehicles are separated into three different categories: cars, bikes and hovercrafts. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. Cars vary in weight and speed, with some performing better on some terrains than others. Bikes have fast acceleration and can also perform ground tricks for extra boost, but can easily be bullied by heavier vehicles. Hovercrafts are not affected by any terrain and are able to perform multiple tricks after a jump, but they have poorer handling and have low acceleration. All of the vehicles also have their own specific engine sounds.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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