Five years ago, Brian Reynolds arrived on the real-time strategy scene and broke the rules with Rise of Nations, a deep but manageable game that put the S in RTS. But five years before that, when Reynolds was just getting warmed up on turn-based strategy games, a fellow named Trevor Chan was already breaking those rules and putting that S into RTS. Chan's Seven Kingdoms series did things you just didn't do in real time strategy: diplomacy, espionage, hiring neutral units from the map, mixing fantasy with history, and the sort of depth you weren't supposed to do in real time. Unfortunately, the games had the dubious honor of being "cult hits," meaning they didn't sell well enough to spawn imitators. It would be another five years of Command & Conquer and Warcraft clones until Reynolds showed up.
So here we are now with a new Seven Kingdoms. The first red flag is that Trevor Chan's name nowhere to be seen. The second red flag is that you're going to have a hard time getting it to run. The third red flag is the lack of helpful documentation. The fourth red flag is that it looks awful. The fifth red flag is that it's hard to tell what's going on. And on and on it goes, red flags piling up relentlessly until there's no denying that you've got a real stinker on your hands.
Minimum:
OS: Windows XP SP3
Processor: 2 GHz Intel Dual Core Processor
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
Recommended:
OS: Windows XP SP3/Vista/Windows 7
Processor: 2.3 GHz Intel Quad Core Processor
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
0 comments:
Post a Comment