Gravity can be a curse in everyday life, where the slightest stumble can lead to a nasty skinned knee, but in the safe confines of a video game, the most famous natural phenomena can seem warm and fuzzy. Professor Heinz Wolff's Gravity gives you a virtual playground where you can mess around with mass and momentum, and the physics on display more or less mirror real life. But the puzzles are too mundane to hold your attention for long. There are only so many different ways a rolling ball can interact with a cube, and the levels rarely force you to concoct a clever solution to the obstacles they place in your path. Though it doesn't fall flat on its face, Gravity moves along with such a stumbling, awkward gait that you'll want to give it a wide berth.
The 100 levels in Gravity play out like a diminutive Domino Rally. You place various cubes and poles around the playing field with the goal of knocking any of the objects into a tiny red button. When you think you have everything perfectly situated, you drop a ball from a chute and see if your calculations were correct. Hit the button successfully to move on; miss, and you have some tweaking to do. It's a simple concept made painless by responsive controls. For the majority of your commands, you need only point at the screen and push a button, making it easy to manipulate the objects littering the screen. Even precise movements, such as placing a tiny marble atop a skinny pole, can be pulled off without any problems. You need a steady hand to make sure you don't inadvertently topple your hard work, but the tight controls are up to the task.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
0 comments:
Post a Comment