The game's basic gameplay is similar to that of the original Painkiller: the player has to face off numerous enemies and defeat them, moving from one location to another. All the weapons, as before, have alternative fire regimes. The slight difference in gameplay is this: the levels are large, with various paths and sections, which require the player to explore the environments between battles. Sometimes, minor objectives are given to player to accomplish. The main gameplay difference from the original game, is that the player most of the time can freely access the whole map, without waiting in one particular closed place, until all of the monsters will spawn; this enables a somewhat freedom of movement feeling and confusion as well, as often it will be unclear where to proceed next. This drastic change of gameplay is a questionable feature, because certain spawn and waypoint related bugs will appear due to that. The majority of enemies and all the original weapons are presented, and there is one new type of monster included
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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