Like most first person shooters, Mob Enforcer consists of the interface and properties of most games. Likewise, two health gauges shown at the bottom-right of the interface are the protection and health bars, a red bar behind a blue one. The red bar represents health of the player while the blue bar represents a shield gauge; the amount of hits a worn bullet-proof vest can take before it gets useless.
The player is also subjected to an array of weapons, notably like all games which has pistols and shotguns and automatic rifles. Weapons of the game include a .45 cal pistol andTommy Gun, a 12 gauge Shotgun, a 30.06 hunting sniper rifle. Also included are melee weapons like a lead pipe & an ice pick, and explosives like time bombs & Molotov Cocktails. In addition, cheats applied can offer two new weapons, a high powered 30.06 automatic rifle and a Chinese firecracker. The .45 cal ammo is shared between the pistoland Tommy Gun, the 30.06 ammo is shared between the hunting rifle and the automatic rifle.
Similar to most games on picking up ammo and health packs, weapons and ammo cases hold ammo for guns. A special issue is of the weapons used by enemies which are dropped when they are killed; if they are not picked up quickly the weapon will vanish, unlike most games where the ammo stays until picked up. Another issue is on the ammo count. If a weapon is fully loaded, picking up a weapon of the same type does not result in nothing happening, it will result in the weapon picked up but not used, which brings a 'wastage' idea to the player. Additionally health packs and shield kits are divided into two types, heavy and light. Light first-aid-kits are shown as a box with a red cross and light bullet-proof vests are shown smaller than their heavier counterparts. Heavy first-aid-kits are seen as a brown bag with a red cross and heavy bullet-proof vests are seen as bigger vests of the lighter ones. Unlike the weapons, enemies do not drop these items. They are also like ammo packs, they only disappear when picked up, or they will just remain.
SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Windows 98/ME/XP
MINIMUM
Pentium III 500MHz Processor
256MB RAM
700MB Hard Disk Space
DirectX 9.0
32MB DirectX compatible Video Card
16-bit DirectX compatible Sound Card
4X CD-ROM Drive
RECOMMENDED
Pentium III 1GHz Processor
64MB DirectX compatible Video Card
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