Majesty 2: The Fantasy Kingdom Sim is a real-time strategy game developed by 1C:Ino-Co and published by Paradox Interactive.[1] The game was announced on April 18, 2008 and was released on September 18, 2009.[2] It is a sequel to Cyberlore's Majesty: The Fantasy Kingdom Sim.
A Mac OS X version of Majesty 2 was announced by Virtual Programming on August 13, 2010.[3] Virtual Programming published the Mac OS X version of the game on November 16, 2010.[4] The publisher released the Mac OS X versions of the first two expansion packs, Kingmaker and Battles of Ardania, on December 15, 2010.[5] In January, 2011, Virtual Programming published the third expansion, Monster Kingdom, for Mac OS X.[6] In April, 2011, Paradox published a collection of the three expansions plus Majesty 2, titled "Majesty 2 Collection", for PC.
Unlike the original, Majesty 2 does not feature freestyle play nor co-operative multi-player as part of its release offering. Because the new engine does not provide the technical capability to randomly generate maps it is unlikely that a freestyle game mode, of the sort found in the original game, will be provided. However, patch 1.3 introduced randomized non-quest monster dens, and places for construction of temples and trading posts. The patch also included a map editor
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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