e Heroes of Might and Magic strategy series dates back to 1990 with the series' precursor, King's Bounty. Since then, the series has given rise to three games and several expansion packs over the course of about a decade. But none of that history really seems to matter at this point. The last game was released in 1999, and devoted Heroes fans--the group that developer New World Computing has worked hardest to please--have had more than enough time to play Heroes III to death. And as you might expect from hard-core fans, these dedicated Heroes players have demanded that Heroes IV be both completely fresh and new--but also that it remains true to the core gameplay of the series. And it turns out that Heroes IV succeeds in doing both, so if you're a serious Heroes fan, you can stop reading now and pick up a copy of the game if you haven't already.
If you're not a die-hard fan of the Heroes series but have heard something about it, you might know that it's a series of turn-based strategy games that take place in a colorful fantasy setting, which is actually the same universe as the one in New World's Might and Magic role-playing series. And Heroes IV's essential formula is similar to that of the previous games. You create a hero character specialized either in magic or in might (physical combat).
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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