The Longest Journey is a point-and-click adventure game where the player interacts with objects on the screen to solve puzzles and advance the story. The game features expansive recorded dialogue most of which is non-essential to completing the game but contributes to the setting.
The title of the game is a reference to the quote by the Swedish diplomat Dag Hammarskjöld: "The longest journey is the journey inward, for he who has chosen his destiny has started upon his quest for the source of his being."[1] Other inspirations for the game included Gabriel Knight: Sins of the Fathers, Neil Gaiman's The Sandman and The Books of Magic, Hellblazer, Swamp Thing, Buffy the Vampire Slayer, and Joss Whedon's writing in general.[2]
The Longest Journey was developed by a small internal team at Funcom led by Ragnar Tørnquist. It was their first original project. Funcom put little restrictions on the developers except the budget (approx. $2–3 million) and the deadline. Since the team had to develop the game engine and most of the required tools from scratch, they struggled to release the game on time. For most of 1999, the team had to work overtime and during weekends to ultimately meet the deadline.
MINIMUM PC REQUIREMENTS
Windows 98/ME/XP
Pentium III 800MHz Processor
2GB RAM
DirectX 8.1
32MB DirectX compatible 3D Accelerated Video Card with Hardware T&L\
DirectX comaptible Sound Card
10GB Hard Disk Space
4X CD-ROM Drive
Mouse
Keyboard
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