Crushing girls to death using only your mind, giant robot suits and a rocket launcher in each hand. This shooter is the stuff dreams are made of. Manly, manly dreams. So why is it so disappointing?
Perhaps because the PhysX card this FPS was supposed to showcase hasn’t exactly set the world on fire. It simply wasn’t worth making the much-delayedCellFactor anything more than the glorified tech demo it still is.
Multiplayer, ludicrously, is LAN only. The odds of finding several friends with PhysX cards are only slightly higher than OJ Simpson being made the next Pope, though three maps can be played without one. Still, no online = ultra-fail.
Superficially it looks spectacular. Walls spray a fountain of chunks when shot, grenades and psi-powers send dozens of boxes and barrels flying across the landscape, and bodies are ragdolled up to the nines.
Yet it’s all implemented so indelicately. Objects are weirdly weightless, ping-ponging crazily even if only nudged. It’s distractingly unrealistic rather than joyously cartoonish. The constant torrent of things flinging across your vision or getting in the way quickly becomes irritating. A complete game using the ideas and future-tech here with more discretion could be a wondrous thing, but this is just an overzealous proof-of-concept.
Minimum:
OS: Windows XP SP3
Processor: 2 GHz Intel Dual Core Processor
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
Recommended:
OS: Windows XP SP3/Vista/Windows 7
Processor: 2.3 GHz Intel Quad Core Processor
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
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