Love it or hate it, the Carmageddon series has always been about hitting innocent pedestrians with a car. Since first climbing out of a boiling prehistoric puddle to test out its new lungs, humankind has dreamed of plowing over others with monster trucks. It's a sick fantasy that doesn't really need a whole lot of explanation; therefore, it hasn't been saddled with a whole lot of unnecessary plot in the previous Carmageddons. However, perhaps in an attempt to broaden the series' horizons, the developers of Carmageddon 3: TDR 2000 have injected some story and adventure elements into this third installment. And to be quite honest, these new elements are simply a tedious distraction from why you're likely playing the game in the first place: running people - and sometimes animals - over with an alligator-finned Frankenstein car.
The story goes something like this: blah, blah, blah, something happened, blah, blah, blah, urban nightmare, etc., etc., and now you're running people over. And if the plot stopped after a few paragraphs in the manual and a couple of cutscenes, there'd be no problem. Unfortunately, the game is structured as a series of relatively enjoyable race levels with an often incredibly frustrating mandatory exploration level stuck between each one. For instance, the very first sequence requires you to scour an amusement park, look for three bomb pieces, and then drop off the bomb in front of a specific building. The problem is that the game's trademark exaggerated car physics work well for wacky, destruction derby-style racing at high speeds, but are totally unsuited to slow-paced exploration. And when you combine the exaggerated physics with cramped level design - which often has you navigating lots of twisty little alleys, the interiors of buildings, and catwalks - and then further compound the problem by imposing strict time limits on every mission, you end up with one big headache instead of having any fun. Imagine controlling Tomb Raider's Lara Croft as if she were a truck - she'd roll over onto her back every time she jumped.
Minimum
OS: Windows XP SP3
Processor: 2 GHz Intel Dual Core Processor
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
Recommended:
OS: Windows XP SP3/Vista/Windows 7
Processor: 2.3 GHz Intel Quad Core Processor
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
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